Post by Mr.Moo on May 17, 2015 22:23:33 GMT -5
Smash 4 Doubles will start at the same time as Melee doubles.
UPDATE TO THE MAY 30TH TOURNAMENT, BRAWL AND PM SINGLES ARE ADDED TO THE EVENT!
On May 30th Reaction Games will be hosting a day long Super Smash Brothers Event.
There will be a 10$ buy in for each tournament, and a 5$ venue fee to enter the event.
Please pay in cash, any Credit or Debit charges will incur a 1$ fee, so please come with cash.
Facebook Event Page: www.facebook.com/events/1587835374830517/
Michiana Smash Group: www.facebook.com/groups/336447366546411/
Reaction Games Information: reactiongames.freeforums.net/
This event will consist of 7 tournaments
Super Smash Brothers 64 Singles
Super Smash Brothers Melee Singles
Super Smash Brothers Melee Doubles
Super Smash Brothers Brawl
Project M
Sm4sh Singles
Sm4sh Doubles
Sign Ups for the event begin at 11 A.M.
Each tournament's entry period will end 30 minutes prior to the start of that game's tournament.
EVENT SCHEDULE:
11:00 A.M. Sign Ups for all tournaments are open
12:00 P.M. Smash 64 Singles begins
1:00 P.M. Project M Singles begins
3:00 P.M Brawl singles begins
3:30 P.M. Smash 4 Singles begins
5:00 P.M. Melee Singles begins
7:00 P.M. Smash 4 Doubles Begins
7:00 P.M. Melee Doubles Begins
General Rules:
-No outside food or drink
-Bring your own controller "we will provide N64 controllers"
If you do not come with a controller, you can rent one for 3$ for the period of the event. You must provide a government issued I.D. in exchange for the controller rental.
Tournament Rules: "Rules are subject to change, this is not set in stone yet"
SMASH 64 RULESET:
General Rules
Game Settings: 5 Stocks, Best of 3 Games. Best of 5 Games for: Winners Semis, Winners Finals, Losers Quarters, Losers Semis, Losers Finals and Grand Finals
Items are disabled.
Any stage may be played on if both players agree to it.
Accidental pausing results in a loss of the current stock and a restart of the match at the resulting stock counts. The opponent can choose to forego the restart
Players may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) not be used if Congo Jungle is the stage. The opposing player may reset the match without penalty if they wish for a color change if neither player have taken damage.
Alternate or custom controllers/adapters such as a keyboard, Gamecube controller or a Hori Mini Pad are allowed. Players suspected of using turbo functions or other macros are subject to immediate disqualification.
Doubles Rules
Team Attack enabled
Sharing stocks is allowed
Accidentally pausing while taking a stock forfeits that taken stock
Stage List
Neutral Stages
Dream Land (First match is always Dream Land)
Counter-Pick Stages
Congo Jungle
Peach's Castle
Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
The players play the first match of the set on Dream Land.
The Losing player of the preceding match picks a stage for the next match from either the Neutral or Counter-Pick list. They cannot pick a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 3 through 7 for all subsequent matches until the set is complete.
SMASH MELEE RULESET:
General Rules
Game Settings: 4 Stocks, 8 Minute Time Limit
Items are disabled.
Stalling with moves such as Jigglypuff's Rising Pound or Peach's Wall Bomber is banned
Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
You may not choose any stage you have won on during a set, unless agreed by both players.
A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, the match is fully replayed.
Playing as Master Hand is banned
Doubles Rules
Friendly Fire enabled
Life stealing stocks from a teammate is allowed
Stage List
Neutral Stages
Final Destination
Battlefield
Yoshi’s Story
Dream Land
Fountain of Dreams [Singles Only]
Pokemon Stadium [Doubles Only]
Counter-Pick Stages
Pokemon Stadium [Singles Only]
Kongo Jungle 64 [Doubles Only]
Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
The players play the first match of the set
Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
SMASH BRAWL RULESET
Game Settings: 3 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
Items are disabled.
Meta Knight’s infinite dimensional cape tactic is banned.
All other chain grabs and infinites are legal
There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player is over the Ledge Grab Limit, they automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned and constitutes intentionally making the game unplayable. Examples include becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
You may not choose the last stage you have won on during a set, unless agreed by both players.
If time runs outs and ledge grabs do not determine a winner, the tie is determined by most stocks, and then if still tied, by percentage.
If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For this tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
If a match is ended via suicide move, the initiator of the move wins.
Coaching is not allowed during a match
Doubles Rules
Team Attack enabled
Sharing stocks is allowed
If time runs out and a player is over the ledge grab limit, that team loses if no one on the opposite team is over the limit
If time runs out and ledge grabs do not determine a winner, the match is decided by the team with most stocks, and if still tied, by the team with lower total percent
If a player is using Pokemon Trainer, Lucario or Sonic, either team may request team colors to be changed to make it easier to tell the difference
Stage List
Neutral Stages
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi's Island (Brawl)
Counter-Pick Stages
Battleship Halberd
Pokemon Stadium 1
Castle Siege
Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
The players play the first match of the set
Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. This ban is only chosen one and lasts for the entire set.
The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
PROJECT M RULESET
General Rules
Game Settings: 4 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
Items are disabled.
Input buffer is disabled
All chain grabs and infinites are legal
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
You may not choose the last stage you have won on during a set, unless agreed by both players.
If time runs outs, the tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a 1 stock, 3 minute match is played.
Playing as Giga Bowser is banned
Doubles Rules
Team Attack enabled
Sharing stocks is allowed
Stage List
Neutral Stages
Final Destination
Battlefield
Smashville
Pokemon Stadium 2
Dreamland (64)
Fountain of Dreams
Yoshi’s Story (Melee) [Singles Only]
Distant Planet [Doubles Only]
Counter-Pick Stages
Yoshi’s Island (Brawl)
Pokemon Stadium 1
Lylat Cruise
Wario Ware
Green Hill Zone
Norfair
Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or second Stage Strike
Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), the first player removes two(2) and the second player then chooses from the remaining two(2) stages.
The players play the first match of the set
Winning player of the preceding match bans three stages from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
SMASH 4 WII U RULESET
2 Stocks, 5 Minute Time Limit
Sets will be either best-of-3 or best-of-5 as time allows, announced prior to each stage
Items set to "Off" and "None"
Team Attack ON
Custom Moves are legal
Suicide moves that kill both players are won by the initiating players
Ties after the time limit are determined by stocks remaining, then lower (total in teams)
percentage. If the match ends with both players dying at the same time or if time runs out with
both players at equal percent, a one-stock, three-minute rematch will be played on the same stage.
Starter Stages:
Battlefield
Delfino Plaza
Final Destination
Lylat Cruise
Smashville
Counter Picks:
Battle Ship Halberd
Castle Siege
1. The first game is played on a Stage selected from the Starter Stage List either by mutual consent
or through the Stage Striking Method. The pattern of stage striking will be P1-P2-P2-P1.
2. A player/team that lost the previous match may opt to re-pick controller ports, going first
3. A player that won the previous match may announce one "Stage Ban,” which remains permanent
for the set. The player that lost the previous match selects a stage from all remaining stages
4. The player(s) that won the previous match chooses his/her character, then the player(s) that lost
the previous match chooses his/her character
5. No Stage may be used twice unless agreed upon mutually
UPDATE TO THE MAY 30TH TOURNAMENT, BRAWL AND PM SINGLES ARE ADDED TO THE EVENT!
On May 30th Reaction Games will be hosting a day long Super Smash Brothers Event.
There will be a 10$ buy in for each tournament, and a 5$ venue fee to enter the event.
Please pay in cash, any Credit or Debit charges will incur a 1$ fee, so please come with cash.
Facebook Event Page: www.facebook.com/events/1587835374830517/
Michiana Smash Group: www.facebook.com/groups/336447366546411/
Reaction Games Information: reactiongames.freeforums.net/
This event will consist of 7 tournaments
Super Smash Brothers 64 Singles
Super Smash Brothers Melee Singles
Super Smash Brothers Melee Doubles
Super Smash Brothers Brawl
Project M
Sm4sh Singles
Sm4sh Doubles
Sign Ups for the event begin at 11 A.M.
Each tournament's entry period will end 30 minutes prior to the start of that game's tournament.
EVENT SCHEDULE:
11:00 A.M. Sign Ups for all tournaments are open
12:00 P.M. Smash 64 Singles begins
1:00 P.M. Project M Singles begins
3:00 P.M Brawl singles begins
3:30 P.M. Smash 4 Singles begins
5:00 P.M. Melee Singles begins
7:00 P.M. Smash 4 Doubles Begins
7:00 P.M. Melee Doubles Begins
General Rules:
-No outside food or drink
-Bring your own controller "we will provide N64 controllers"
If you do not come with a controller, you can rent one for 3$ for the period of the event. You must provide a government issued I.D. in exchange for the controller rental.
Tournament Rules: "Rules are subject to change, this is not set in stone yet"
SMASH 64 RULESET:
General Rules
Game Settings: 5 Stocks, Best of 3 Games. Best of 5 Games for: Winners Semis, Winners Finals, Losers Quarters, Losers Semis, Losers Finals and Grand Finals
Items are disabled.
Any stage may be played on if both players agree to it.
Accidental pausing results in a loss of the current stock and a restart of the match at the resulting stock counts. The opponent can choose to forego the restart
Players may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) not be used if Congo Jungle is the stage. The opposing player may reset the match without penalty if they wish for a color change if neither player have taken damage.
Alternate or custom controllers/adapters such as a keyboard, Gamecube controller or a Hori Mini Pad are allowed. Players suspected of using turbo functions or other macros are subject to immediate disqualification.
Doubles Rules
Team Attack enabled
Sharing stocks is allowed
Accidentally pausing while taking a stock forfeits that taken stock
Stage List
Neutral Stages
Dream Land (First match is always Dream Land)
Counter-Pick Stages
Congo Jungle
Peach's Castle
Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
The players play the first match of the set on Dream Land.
The Losing player of the preceding match picks a stage for the next match from either the Neutral or Counter-Pick list. They cannot pick a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 3 through 7 for all subsequent matches until the set is complete.
SMASH MELEE RULESET:
General Rules
Game Settings: 4 Stocks, 8 Minute Time Limit
Items are disabled.
Stalling with moves such as Jigglypuff's Rising Pound or Peach's Wall Bomber is banned
Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
You may not choose any stage you have won on during a set, unless agreed by both players.
A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, the match is fully replayed.
Playing as Master Hand is banned
Doubles Rules
Friendly Fire enabled
Life stealing stocks from a teammate is allowed
Stage List
Neutral Stages
Final Destination
Battlefield
Yoshi’s Story
Dream Land
Fountain of Dreams [Singles Only]
Pokemon Stadium [Doubles Only]
Counter-Pick Stages
Pokemon Stadium [Singles Only]
Kongo Jungle 64 [Doubles Only]
Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
The players play the first match of the set
Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
SMASH BRAWL RULESET
Game Settings: 3 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
Items are disabled.
Meta Knight’s infinite dimensional cape tactic is banned.
All other chain grabs and infinites are legal
There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player is over the Ledge Grab Limit, they automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned and constitutes intentionally making the game unplayable. Examples include becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
You may not choose the last stage you have won on during a set, unless agreed by both players.
If time runs outs and ledge grabs do not determine a winner, the tie is determined by most stocks, and then if still tied, by percentage.
If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For this tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
If a match is ended via suicide move, the initiator of the move wins.
Coaching is not allowed during a match
Doubles Rules
Team Attack enabled
Sharing stocks is allowed
If time runs out and a player is over the ledge grab limit, that team loses if no one on the opposite team is over the limit
If time runs out and ledge grabs do not determine a winner, the match is decided by the team with most stocks, and if still tied, by the team with lower total percent
If a player is using Pokemon Trainer, Lucario or Sonic, either team may request team colors to be changed to make it easier to tell the difference
Stage List
Neutral Stages
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi's Island (Brawl)
Counter-Pick Stages
Battleship Halberd
Pokemon Stadium 1
Castle Siege
Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
The players play the first match of the set
Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. This ban is only chosen one and lasts for the entire set.
The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
PROJECT M RULESET
General Rules
Game Settings: 4 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
Items are disabled.
Input buffer is disabled
All chain grabs and infinites are legal
Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
You may not choose the last stage you have won on during a set, unless agreed by both players.
If time runs outs, the tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a 1 stock, 3 minute match is played.
Playing as Giga Bowser is banned
Doubles Rules
Team Attack enabled
Sharing stocks is allowed
Stage List
Neutral Stages
Final Destination
Battlefield
Smashville
Pokemon Stadium 2
Dreamland (64)
Fountain of Dreams
Yoshi’s Story (Melee) [Singles Only]
Distant Planet [Doubles Only]
Counter-Pick Stages
Yoshi’s Island (Brawl)
Pokemon Stadium 1
Lylat Cruise
Wario Ware
Green Hill Zone
Norfair
Match Procedure
Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or second Stage Strike
Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), the first player removes two(2) and the second player then chooses from the remaining two(2) stages.
The players play the first match of the set
Winning player of the preceding match bans three stages from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match may change their controller port.
The next match is played
Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
SMASH 4 WII U RULESET
2 Stocks, 5 Minute Time Limit
Sets will be either best-of-3 or best-of-5 as time allows, announced prior to each stage
Items set to "Off" and "None"
Team Attack ON
Custom Moves are legal
Suicide moves that kill both players are won by the initiating players
Ties after the time limit are determined by stocks remaining, then lower (total in teams)
percentage. If the match ends with both players dying at the same time or if time runs out with
both players at equal percent, a one-stock, three-minute rematch will be played on the same stage.
Starter Stages:
Battlefield
Delfino Plaza
Final Destination
Lylat Cruise
Smashville
Counter Picks:
Battle Ship Halberd
Castle Siege
1. The first game is played on a Stage selected from the Starter Stage List either by mutual consent
or through the Stage Striking Method. The pattern of stage striking will be P1-P2-P2-P1.
2. A player/team that lost the previous match may opt to re-pick controller ports, going first
3. A player that won the previous match may announce one "Stage Ban,” which remains permanent
for the set. The player that lost the previous match selects a stage from all remaining stages
4. The player(s) that won the previous match chooses his/her character, then the player(s) that lost
the previous match chooses his/her character
5. No Stage may be used twice unless agreed upon mutually